Today's game of the day is Castlevania: Symphony of the Night.
Castlevania: Symphony of the Night first came out on the PlayStation. When the Xbox 360 came out they released it for download on the Xbox Live Arcade. The version on the Xbox Live Arcade has enhanced graphics in HD and it doesn't have load times. You can also unlock Castlevania: SOTN on the PSP game Castlevania: The Dracula X Chronicles. Castlevania: SOTN start right after Castlevania: Dracula X (a.k.a Castlevania: Rondo of Blood). It starts off with Richter Belmont defeating Dracula. Then after that you find out that Richter has vanished. Then it talks about Alucard the son of Dracula he awakens to vanquish the evil. After the quick briefing you take control of Alucard and the action never stops. This game uses a non-linear style of game play (kind of like Super Mertoid) and most of the modern Castlevania games followed this style of game play unlike most of the original Castlevania games that used a linear style of game play. This game also adds some RPG elements such as: leveling up, equipping weapons and armor, learning spells, and some other goodies. Castlevania: SOTN is of the best Castlevania games every made with tons of twists and turns and an awesome soundtrack fans of action games and RPG's would like this game. This original game on the PlayStation is selling on average no cheaper then $20 and that's the greatest hit label if you want the Black label game it will run you about $50 or more it depends on condition of the game. You can always download it on the Xbox Live Arcade for 800 MS points ($10). If you are a fan of the Castlevania series this is a must own. Even if you aren't a fan or have never gotten into Castlevania this is a must own. Whether you have it on PlayStation, Downloaded the game on the Xbox Live Arcade, or even unlocked in on the PSP game Castlevania: The Dracula X Chronicles this game is awesome. Most people say this is the best Castlevania in the series and it's one of my most favorite games in the series and over all.
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